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Screen language ​

This page is part of the GenPy Ren'Py learning path. It focuses on practical Ren'Py 8.x production and links each concept back to the GenPy workflow.

Learning goals ​

  • Declare screens and pass parameters.
  • Use layout containers and displayables safely.
  • Connect screen actions to story and UI state.

Core syntax ​

  • screen
  • textbutton
  • vbox
  • hbox
  • action
  • use

Runnable example ​

text
screen hello():
    text "你好,世界!" xalign 0.5 yalign 0.1
    textbutton "关闭" action Hide("hello") xalign 0.5 yalign 0.9

Study outline ​

  • Start with the smallest example for screen language.
  • Test the key terms in a clean Ren'Py project: screen, textbutton, vbox, hbox.
  • Move the pattern back into your real project only after the example runs.
  • Use GenPy docs and validation to keep the feature connected to story, assets, and export readiness.

Common pitfalls ​

  • Screen language is indentation-sensitive; keep nested layout blocks readable.
  • Custom UI should be tested in the real Ren'Py runtime, not only in an editor preview.
  • Test the smallest working script before layering on visual or UI complexity.
  • Run Ren'Py Lint before release builds, even when the script appears to run locally.
  • Keep examples in standard .rpy files so they remain editable outside GenPy.

Official references ​

How this fits in GenPy ​

  • Use GenPy Screen Editor for visual UI planning, then inspect the generated or handwritten screen code in Code mode.
  • Use Validation and export checks before relying on custom UI.

Recommended GenPy docs:

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