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Text effects ​

This page is part of the GenPy Ren'Py learning path. It focuses on practical Ren'Py 8.x production and links each concept back to the GenPy workflow.

Learning goals ​

  • Use text effects sparingly for readability.
  • Know the Ren'Py version required for text shaders.
  • Plan fallbacks for older projects.

Core syntax ​

  • textshader
  • default_textshader
  • {w}
  • {p}
  • custom text tags

Runnable example ​

text
define config.default_textshader = "wave:10"

Study outline ​

  • Start with the smallest example for text effects.
  • Test the key terms in a clean Ren'Py project: textshader, default_textshader, {w}, {p}.
  • Move the pattern back into your real project only after the example runs.
  • Use GenPy docs and validation to keep the feature connected to story, assets, and export readiness.

Common pitfalls ​

  • Test the smallest working script before layering on visual or UI complexity.
  • Run Ren'Py Lint before release builds, even when the script appears to run locally.
  • Keep examples in standard .rpy files so they remain editable outside GenPy.

Official references ​

How this fits in GenPy ​

  • Use Code mode for exact text tag syntax and Validation before export.
  • Use GenPy docs to connect text effects with dialogue and GUI style.

Recommended GenPy docs:

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