Text effects
This page is part of the GenPy Ren'Py learning path. It focuses on practical Ren'Py 8.x production and links each concept back to the GenPy workflow.
Learning goals
- Use text effects sparingly for readability.
- Know the Ren'Py version required for text shaders.
- Plan fallbacks for older projects.
Core syntax
textshaderdefault_textshader{w}{p}custom text tags
Runnable example
text
define config.default_textshader = "wave:10"Study outline
- Start with the smallest example for text effects.
- Test the key terms in a clean Ren'Py project: textshader, default_textshader, {w}, {p}.
- Move the pattern back into your real project only after the example runs.
- Use GenPy docs and validation to keep the feature connected to story, assets, and export readiness.
Common pitfalls
- Test the smallest working script before layering on visual or UI complexity.
- Run Ren'Py Lint before release builds, even when the script appears to run locally.
- Keep examples in standard .rpy files so they remain editable outside GenPy.
Official references
- Ren'Py text reference: https://www.renpy.org/doc/html/textshaders.html
- Ren'Py text reference: https://www.renpy.org/doc/html/text.html
- Ren'Py text reference: https://www.renpy.org/doc/html/custom_text_tags.html
How this fits in GenPy
- Use Code mode for exact text tag syntax and Validation before export.
- Use GenPy docs to connect text effects with dialogue and GUI style.
Recommended GenPy docs:
