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Transitions ​

This page is part of the GenPy Ren'Py learning path. It focuses on practical Ren'Py 8.x production and links each concept back to the GenPy workflow.

Learning goals ​

  • Choose transitions for story pacing, not just visual novelty.
  • Use built-in transitions first.
  • Understand where transitions attach to scene/show/hide changes.

Core syntax ​

  • with
  • dissolve
  • fade
  • move
  • transition

Runnable example ​

text
define slow_dissolve = Dissolve(2.0)            # 2 秒溶解
define long_fade = Fade(0.5, 0.0, 0.5)          # 出/停/入
define pix = Pixellate(1.0, 5)

label start:
    scene bg room
    with slow_dissolve

Study outline ​

  • Start with the smallest example for transitions.
  • Test the key terms in a clean Ren'Py project: with, dissolve, fade, move.
  • Move the pattern back into your real project only after the example runs.
  • Use GenPy docs and validation to keep the feature connected to story, assets, and export readiness.

Common pitfalls ​

  • Test the smallest working script before layering on visual or UI complexity.
  • Run Ren'Py Lint before release builds, even when the script appears to run locally.
  • Keep examples in standard .rpy files so they remain editable outside GenPy.

Official references ​

How this fits in GenPy ​

  • Use Performance Editor to preview scene rhythm and keep transition choices consistent.
  • Export and test in Ren'Py when timing matters.

Recommended GenPy docs:

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