Transitions
This page is part of the GenPy Ren'Py learning path. It focuses on practical Ren'Py 8.x production and links each concept back to the GenPy workflow.
Learning goals
- Choose transitions for story pacing, not just visual novelty.
- Use built-in transitions first.
- Understand where transitions attach to scene/show/hide changes.
Core syntax
withdissolvefademovetransition
Runnable example
text
define slow_dissolve = Dissolve(2.0) # 2 秒溶解
define long_fade = Fade(0.5, 0.0, 0.5) # 出/停/入
define pix = Pixellate(1.0, 5)
label start:
scene bg room
with slow_dissolveStudy outline
- Start with the smallest example for transitions.
- Test the key terms in a clean Ren'Py project: with, dissolve, fade, move.
- Move the pattern back into your real project only after the example runs.
- Use GenPy docs and validation to keep the feature connected to story, assets, and export readiness.
Common pitfalls
- Test the smallest working script before layering on visual or UI complexity.
- Run Ren'Py Lint before release builds, even when the script appears to run locally.
- Keep examples in standard .rpy files so they remain editable outside GenPy.
Official references
- Ren'Py official reference: https://www.renpy.org/doc/html/transitions.html
How this fits in GenPy
- Use Performance Editor to preview scene rhythm and keep transition choices consistent.
- Export and test in Ren'Py when timing matters.
Recommended GenPy docs:
